About the project
An experimental generative audio game based in Pure Data, developed in Unity 3D.
Under the hood of this project is a collection of synthesizers designed in Pure Data that create an electroacoustic pitch sequence based on player input from the game. Progress is stalled on this project because the framework we have been using to compile the Pure Data patches to C# (Heavy by Enzien Audio) is no longer supported.
Audio Design and 3D Art by Lex Metcalfe
Developed by Carter Cook and Mark Latimer